Kevin is a 3D artist who became a technical artist who became a lighting artist, and is still all of those things in varying measures on different days. Kevin's specific sphere of technical art is lighting, materials, effects, and optimization. While he does not write code or script, he is at his best when working closely with engineers and rigging artists as a translator between the art, engineering, and tools departments. When he isn't fixing artifacts, lighting, texturing, or optimizing game assets, he enjoys drawing, reading about new advances in real-time rendering, and writing paragraphs about himself in the third person.
Expertise: Lighting (real-time and offline), materials, modelling and texturing (characters and environments), effects, optimization (CPU and GPU), training
Software: Unreal Engine 4, Maya, Mudbox, Substance Painter, XNormal, Photoshop, After Effects, Z Brush, Unity Engine
Obsidian Entertainment
2020 – Present
Senior Technical Artist
Survios
2015 – 2020
Lead Technical Artist
Brain Zoo Studios
2011 – 2014
Senior 3D Artist
Macy’s Furniture Dept.
2005 – 2009
Moved large things
BAS
Game Art and Design
2011
Expression College
For Digital Arts
Valedictorian (of a class of 8 people)
Westworld: Awakening (2019)
Creed: Rise To Glory (2018)
Sprint Vector (2018)
Raw Data (2017)