Technical Lighting Artist. Or maybe VFX and Material Artist. Also Optimization and some other stuff. Changes from project to project, really.
Technical Lighting Artist. Or maybe VFX and Material Artist. Also Optimization and some other stuff. Changes from project to project, really.
— PROJECT
Westworld Awakening
— PLATFORM
Windows PC
— ROLE
Lead Technical Artist
— DATE
2019
Westworld Awakening was the most graphically ambitious project Survios had ever done. HBO wanted ultra realistic visuals, with the highest possible fidelity in character art and animation, and a deep, narrative-driven exploration of the Delos facility. I was in charge of lighting and GPU optimization, along with some effects and material support.
One of the good things about being the lighting artist for the entire game is that the marketing shots HBO provided are also useful for my own portfolio. I have to say, as much as I agonized over matching the mood and palette of the show, the real final touch turned out to be that HBO logo in the corner. Really sells it.
All shots are in Unreal Engine 4, as they appear in the game.
Many more shots of the levels. I worked hard on this lighting and damnit you're gonna look at it.
As always, all shots are in Unreal Engine 4, as they appear in the game.
CONTAINS SPOILERS FOR WESTWORLD AWAKENING