Kevin Andersen

Kevin Andersen

Important person to whom money should be given.

Trust me.

Kevin is a 3D artist who turned into a technical artist who turned into a lighting artist and is still all of those things in varying measures. Kevin's specific sphere of technical art is lighting, materials, effects, and optimization. While he does not write code or script, he is at his best when working closely with engineers and rigging artists as a translator between the art, engineering, and tools departments. When he isn't fixing artifacts or lighting, texturing, or optimizing game assets, he enjoys reading about new advances in real-time rendering, and writing paragraphs about himself in the third person.


Expertise: Lighting (real-time and offline), materials, effects, optimization (CPU and GPU)

Software: Unreal Engine 4, Maya, Substance Painter, XNormal, Photoshop, After Effects, Z Brush

Work History

Survios

2015 – Present

Lead Technical Artist


Human Engine

2014 – 2015

Senior 3D Artist


Brain Zoo Studios

2011 – 2014

Senior 3D Artist


Macy’s Furniture Dept.

2005 – 2009

Moved large things

Education

BAS

Game Art and Design

2011


Expression College

For Digital Arts


Valedictorian (of a class of 8 people)

Shipped Titles

Westworld: Awakening (2019)


Creed: Rise To Glory (2018)


Sprint Vector (2018)


Raw Data (2017)

Contact

Kevin@KTA3D.com


LinkedIn